//==============================================================================
// dwarf miner_anim.txt
//==============================================================================

//==============================================================================
define mininglight
{
TechLogic none/Mining Lights
   set hotspot
   {
      version
      {
         Visualnone aintnothinbutagthang
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================
define carryStuff
{
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define pickaxe
{
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.58 true   
            tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
				connect RightHand pickaxe hotspot
         }
      }
   }
}

//==============================================================================
anim GatherMine
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.52 true   
            tag SpecificSoundSet 0.59 false GatherMine checkVisible 
//-- end auto generated section
            connect RightHand pickaxe hotspot
		connect topofhead mininglight hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.63 true   
//-- end auto generated section
            connect RightHand pickaxe hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect RightHand pickaxe hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Scenario N Brokk_idleA
					connect RightHand pickaxe hotspot
				}
			}
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Scenario N Brokk_boredA
					connect RightHand pickaxe hotspot
				}
			}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
			set hotspot 
			{
				version
				{
					Visual Scenario N Brokk_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
   }
}

//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.67 false Build checkVisible 
               tag SpecificSoundSet 0.92 false Build checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand hammer hotspot
         }
			version
         {
            Visual Scenario N Brokk_BuildB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand hammer hotspot
         }
      }
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Brokk_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
            connect ATTACHPOINT carryStuff hotspot
		connect topofhead mininglight hotspot
         }
      }
   }
}
